Thursday, May 13, 2010
Actual Replay #1: Structured Freeform in the Indie RPG Design Community
Finally! Here is the first new episode of this actual play podcast in a long time. It marks a departure in format, though, since it consists of excerpts of conversations I had with indie RPG designers about "structured freeform," a game design aesthetic that emphasizes shaping the social experience of play rather than providing rules for resolving conflict in the fiction. I hope you'll find it interesting.
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This was fun to listen to, Bill. Oh man, somebody should tell Chad about Mystery Loves Company.
ReplyDeleteThanks, Jason! "Mystery Loves Company" made me laugh. Neat.
ReplyDeleteI was kinda wondering if the Podcast had simply faded... good to hear back from you!
ReplyDeleteYeah, it's good to be back. I thought I was going to have a lot of time to work on the podcast while I took my sabbatical, but as it turns out I had a lot of other projects to work on. I managed to leverage the material for this episode out of the interviews I did at Dreamation for an article about structured freeform to submit to the proceedings of a larp conference. And now that summer's practically here, I'll be able to maintain a slow but steady pace of production.
ReplyDeleteIs there a way to subscribe to this via itunes?
ReplyDeleteJesse --
ReplyDeleteTry the Feedburner feed and let me know if that works; there's an "add to iTunes" link there that should be working.
-- Bill